P.S.2.: To insert the model as another main "character" or model, you need Manhunt2 MDL Editor.įor example, if you want to change Leo Kasper's main player ("asylum") model and texture for the model in this mod, the easiest thing to do is renaming the "danny_ingame-dasy_pc.tex" file you modified in section 1. Sorry if you consider this postscript a let down.
One more thing about this is that as tedious as this may seem, basically everything can be simplified by using the "replace all" option found next to the text search tab you may open with the aid of the shortcut ctrl+f in the software Notepad++ (even WordPad has this "replace all" option). Then add to every weapon (that you want to "not float") entry, the string "HOLSTER_MODEL LurebagCan_(CT)" (it can also be "LurebagBrick_(CT)" or "LurebagEmpty_(CT)" of course).
In this case a workaround i consider sufficient though somewhat tedious, that consists in editing resource3.glg inside the level folder you want this to have effect (which you can learn to do by following the instructions about resource1.glg below on section 3.). P.S.: This model doesn't have the bones needed to attach weapons and lures as player (these will float in the air where you decide to holster them and won't stick with you until you unholster them) and honestly i didn't do it mainly because i haven't been successful at rigging skins. Launch it, open with it the file "danny_ingame-dasy_pc.tex" found in the same location as file "danny_ingame-dasy_pc.mdl", and clicking the button "add" on two separate occassions, select "wacko_hed.tga" and "wacko_bod.tga" to include them in the file (you can delete the default textures if you want to).
Then, you need to download Manhunt 2 TEX/TXD Editor. Now extract the files "wacko_bod.tga" and "wacko_hed.tga" to a familiar location in your pc.Ģ.
For Leo beta model: Open the "global" folder and place the file "danny_ingame-dasy_pc.mdl" included in this mod inside it (replace if necessary). Once inside this file, choose and replace the file named "A01_dead_elevator" with the one included in this download, and click "File\save". Launch the program and locate the "levels\A01_Escape_Asylum\modelspc.mdl" file selecting "File\open".
For A01_dead_elevator model: You need Manhunt2 MDL Editor. To use, locate Manhunt's 2 installation folder (or the folder from which Manhunt 2 is launched).ġ. Before modifying files concerning any game, remember that it's advised to backup it or them, in case you want in the future to recover anything, another option of course being to manually modify the name of the file/s you don't want to be replaced before adding mods.